1. Blood Mite
Your starting form · Latch · 0.85s cooldown
A parasite. You are almost harmless, but your Latch heals you for more than chip damage takes, so you can sit on a critter and drink through it. Stay in the grass, avoid open ground.
Home › Every vampire evolution, in order
By the Vampire Feast team at Orivexsystems · Updated
Vampire Feast has ten vampire forms, and you evolve purely by gaining mass — at 28, 75, 160, 285, 460, 720, 1,060, 1,520 and finally 2,100. Each form replaces your signature power entirely, and raw power ascends the whole way. The table below is generated from the live game's balance file, so it is always current.
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| Tier | Form | Mass to reach | Signature power | Cooldown |
|---|---|---|---|---|
| 1 | Blood Mite | start | 🦷 Latch | 0.85s |
| 2 | Fledgling Bat | 28 | 🦇 Dive | 2.2s |
| 3 | Ghoul | 75 | 🗡️ Rend | 1.4s |
| 4 | Vampiric Imp | 160 | 🩸 Blood Spit | 1.1s |
| 5 | Dire Bat | 285 | 📢 Screech | 2.6s |
| 6 | Vampire | 460 | 👁️ Mesmerize | 3.2s |
| 7 | Nightstalker | 720 | 🌑 Shadow Blink | 4s |
| 8 | Vampire Lord | 1,060 | 🦇 Bat Swarm | 5s |
| 9 | Ancient Elder | 1,520 | 💥 Crimson Nova | 6s |
| 10 | Dread Progenitor | 2,100 | ☄️ Crimson Cataclysm | 7.5s |
Mass thresholds are deliberately a slow climb — each form is a chapter you live in, not a checkpoint you blow past. Reaching the last form is the achievement of a good run, not a formality.
Your starting form · Latch · 0.85s cooldown
A parasite. You are almost harmless, but your Latch heals you for more than chip damage takes, so you can sit on a critter and drink through it. Stay in the grass, avoid open ground.
Reached at 28 mass · Dive · 2.2s cooldown
Your first real movement tool. The Dive is a 470-impulse lunge — it closes a gap or breaks a chase, and at this size breaking the chase is usually the right call.
Reached at 75 mass · Rend · 1.4s cooldown
The Rend leaves a bleed that keeps ticking for 3 seconds after your prey flees. Ghouls win fights they appear to lose: hit once, disengage, let the bleed finish it.
Reached at 160 mass · Blood Spit · 1.1s cooldown
Blood Spit is your first ranged attack, and it weakens whatever it hits by 25% for 3.5s. Open with it before anything bigger than you commits.
Reached at 285 mass · Screech · 2.6s cooldown
The Screech is a 290-radius area slow. It is the first ability that changes a whole fight instead of one duel — use it on a pack, not a single target.
Reached at 460 mass · Mesmerize · 3.2s cooldown
Mesmerize roots prey for 0.6s in a cone and drinks deep. Short on purpose: it sets up a kill, it does not stun-lock one.
Reached at 720 mass · Shadow Blink · 4s cooldown
Shadow Blink teleports 300 units with 0.8s of invulnerability, and a hit landed from behind does 1.7x. The Nightstalker is the assassin tier — arrive from the wrong side.
Reached at 1,060 mass · Bat Swarm · 5s cooldown
Bat Swarm sends six hunters that live 4.5s. It is zone control: throw it where prey must go, not where prey is.
Reached at 1,520 mass · Crimson Nova · 6s cooldown
Crimson Nova is a 290-radius detonation with 440 knockback. It exists to break a gang-up — cast it when you are surrounded, not when you are chasing.
Reached at 2,100 mass · Crimson Cataclysm · 7.5s cooldown
Crimson Cataclysm: 360 radius, 520 knockback, and it feeds you a fifth of the carnage. Reaching this form also summons the crown — see the Crimson King guide.
Reaching the Dread Progenitor at 2,100 mass is not the end of the ladder — it is the summons. At 2,150 mass the arena calls a Blood Rush, a 30-second trial between the top candidates, and the winner is crowned Crimson King. Above even the crown sits Dracul, the dragon form, earned by outlasting heaven's champions on the throne or by growing genuinely monstrous. Both are covered in the Crimson King guide.
New here? Start with how to play Vampire Feast.
There are ten vampire forms: Blood Mite, Fledgling Bat, Ghoul, Vampiric Imp, Dire Bat, Vampire, Nightstalker, Vampire Lord, Ancient Elder and Dread Progenitor. Beyond them lie the Crimson King and the Dracul dragon form.
The Dread Progenitor at 2,100 mass is the tenth and final vampire form. Its Crimson Cataclysm is a 360-radius detonation that also feeds the caster a fifth of the damage it deals.
The thresholds are 28, 75, 160, 285, 460, 720, 1,060, 1,520 and 2,100 mass for tiers 2 through 10 respectively. Tier 1, the Blood Mite, is your starting form.
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